The architectural program provides the students with knowledge and tools for analyzing and designing architecture at different scales. Students are trained in spatial design, often in longer design projects and by attending theoretical courses and workshops.
The course Architectural Design Process and Prototypes for second-year students has a cross-border character where students challenge their preconceived notions by trying new material and concepts. Emphasis is put on students’ conceptual ideas about furniture and clothes.
The concept of prototype is the most important and experimentation together with exploration are more important than a perfect finish. The purpose is to test ideas in full scale, and to gain an understanding of the complexity of completing a product. To stimulate change of perspective, we base the work on themes that can be quite remote from furniture and clothing design. This years’ theme was urban legends, which became the starting point for the students’ works.
You will find more films and material on our website, as well as the exhibition catalogue for the course.
By - Alice Eklund, Johannes Hagberg & Linnea Gillberg
The Skogsrå: a personification of the power of the forest realm. The Skogsrå, as well as the forest, is beautiful and inviting, but if you treat her badly she could turn her hollow back against you. Those who are enticed into following her deep into the forest are never seen again.
In old legends, as well as in modern social media, we choose what we show and what we try to hide. Can we believe what we see? Is the identity shown to us really a true identity? Is it important? Are the things that hide beneath really unseen?
By - Vendela Bergman & Angelica Plahn
Japan 2008: A woman in Japan lives in a stranger's closet for more than a year and is eventually found by the man because he notices that the food is disappearing.
America 2019: A man lives in a dorm room closet for several weeks before the tenant notices her clothes are starting to disappear. This leads to the tenant finding out that he lives in the closet and is wearing her clothes.
Lund 2020: These are two of many stories about how people around the world have encountered or been afraid that they have an uninvited guest staying with them. In this project you can see these stories and others come to life. By opening the cabinets you enter the worlds of people in hiding who want nothing else than for you not to seek.
By - Linn Assarsson & Astrid Persdotter
Have you heard about the student on Sparta who got scurvy? The student’s diet consisted only of pasta. He fell ill by the end of October and died around Christmas. The doctor said: ”If he only had ketchup on his pasta he would have survived.”
It was the combination of seriousness and irony in this myth that caught our interest. These components laid the foundation for a playfulness and a simplicity, which got to permeate the project. The result is a creation of spaghetti and ketchup in the shape of a chair and a poncho.
Simple and tasty!
By - Tiam Khayyami & Elias Duvner
My friend once told me about this book by folklorist Bengt af Klintberg, "Råttan i Pizzan". A few moments later, when I pulled out my phone, the first thing I saw was an ad for this book. A book I had never heard of before. So … is my phone listening to me?
Social media platforms are regularly accused of tracking their users in different ways. The collected data is then used by corporations and governments to control our behaviour. Supposedly, it’s possible to create an account through these platforms without being constantly tracked. But if you want to use the service properly, you have to agree on its terms and conditions – without exceptions.
The furniture we’ve designed is possible to use as a small table. But if you want it upright as a chair, you have to agree on putting on the garment and strap yourself to it. Through the materiality we seek to emphasize the feelings of being exposed and detained.
By - Madeleine Nantorp & Amanda Sukchok
This project mirrors the legend of the tooth-fairy into a garment and a furniture. The nordic folklore says that the lost baby tooth should be placed underneath the pillow or in a glass of water beside the bed. At night, the tooth-fairy will come and replace the lost tooth with a coin. The garment is a two piece set, the volume in the top represents the pillow and the iridescent cellophane is a parable to the water in the glass. Furthermore, the cellophane symbolizes the magical and gleaming radiance that the tooth-fairy brings forth. The furniture resulted in a nightstand that enables placement of the glass of water, its design resembles coins stacked on each other that are collected through childhood.
By - Zahra Dasoki & Hugo Oskarsson
The legend of the mermaid dates back thousands of years, and wherever in the world you may find water, a tale of the mermaid follows. Presented are two embodiments of the myth of the mermaid; Jenny and Caroline.
Jenny, the garment, plays with the H.C. Andersen tale of "The little mermaid" who longs to be human and thus having a soul, yet being held back by her roots. From the front, Jenny seems to be wearing regular human clothes. From the back, however, we are presented with the conflict and ongoing transition between ocean and land.
Caroline, the armchair, relates back to the more alluring and vile nature of the Siren, most known from Homeros’ Odyssey where they would bait seamen with their enchanting voices, only to wreck their ships. Caroline, with her beautiful singing and attractive pattern, allures the observer to come closer. As you approach, the pattern gets distorted, and sitting down might not entail what you expect.
Please, have a seat!
By - Lisa Sundqvist & Matilda Lundh
This project is an interpretation of Hugin and Munin, the two ravens that belong to the god and allfather Odin in Norse mythology. From Valhalla, Odin overlooks the world as he strives to gain all the wisdom and knowledge. To his aid, Odin is accompanied by two ravens, Hugin and Munin.
Each morning they lift from the shoulders of Odin to serve their lord. They fly over Asgard and Midgard to gather information and bring it back to Odin. Hugin represents the thought and Munin represents the memory. By flying over the world and gathering information, they also embody Odin’s all seeing eyes.
By - Navid Mirzaie, Ronja Norrelgren & Karin Törnström
The legend of the Lambton Worm takes place in the north east of England during the Middle Ages. It centers on a boy, John Lambton, who one Sunday decides to skip church and go fishing. He catches a strange, eel-like creature which he discards down a nearby well. Years later, the creature has grown into a dragon and starts terrorising the villages nearby, devouring both sheep and children. John, returning home from the Crusades, decides to kill the dragon. Following the counsel of a witch, he covers his armour with spearheads in order to prevail over the dragon. She also leaves him with a warning - afterwards he must kill the first living thing he lays his eyes upon or his family will suffer a terrible curse.
John engages in a violent battle with the dragon and manages to kill it. He signals to his father, who is supposed to release one of his dogs so John can kill it and avoid the curse. Unfortunately, John’s father becomes so excited that he rushes out himself to congratulate John. Since John cannot bear to kill his own father, the Lambton family is cursed. During the coming nine generations, no Lambton heir will die peacefully in their bed. In our creations, through which we choose to sympathise with the worm, we aim to highlight the vainness of humanity’s endless strive to suppress nature and contain the uncontainable.
By - Rina Zetterqvist & Embla Westman
Far into the woods of Medelpad lives the strangely dual creature skvadern. At least according to the hunter who claimed he had seen it. Many people have since wandered the woods, hoping to catch a glimpse of skvadern. With a feathered tail and speckled wings the creature resembles a grouse. Yet, with a hare’s furry ears and soft paws it runs on all fours. Skvadern does not quite read as neither a grouse nor a hare. Or it could be read as both.
Knowing we wanted to work with skvadern made it easy to set a few keywords for our project; wood, light, dark, feathered, soft, green. When imagining skvadern we associated it with a gentle ambient light, like a glade in the grove, leading you on... The hybrid aspect of skvadern led us to develop our ideas of the furniture and garment even further. We wanted a hybrid between the two. The garment can therefore be worn both by a person, but also by our furniture, enhancing the ambiance.
By - Sara Eklundh & Emma Gustafsson
A mournful tune is heard by the water as the last sunlight searches its way through the branches of the forest edge. The beautiful melody seduces you to approach it, and suddenly you are captivated by a treacherous dance that holds you in its grip until dawn, successively dragging you beneath the water surface to drown. You have fallen victim to Näcken.
This Scandinavian mythical creature is a water spirit in human form, that presumably is created out of the fear of flowing water. His skillful violin play is a symbol of the temptation of dangerous waters. This makes the violin a central feature of his character, and therefore the focus point of our project. Because of his ability to also disguise himself with different shapes, we chose to create a unity of two separate objects that, if seen from a certain angle, form a violin.
By - Sofia Thysell & Hanna Björklund
”The longest relationship I’ve ever had is the one whit the enormous lump of bubble gum evolving in my belly"
Origin: The misconception that a swallowed chewing gum will stay in your body for seven years, or maybe even forever.
By - Adam Rydén & William Lindholm